Projects
Smolbois
A pet simulator game made in Unity during my 3rd semester. I worked with a team of 5 other people to put together this colorful and friendly game. I primarily worked on UI design and implementation, used on the various shopping screens, minigames, and main screen. I also developed one of the minigames and helped with the breeding system.

Combo Arena
This first-person shooter will allow you to customize your weapon with a wide variety of parts and take you through a randomly generated selection of levels making every play through different. I have worked on the back end of the level system, and the front end of the UI for weapon modification system including the customization menu.
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You can try the game here
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Boogie Beyond
A game in its final stages of development being made in Unreal Engine by myself and a team of other UW Stout students called Abyssal Games. This VR rhythm game takes you through a club full of eldritch monsters that just want to boogie down. You explore the club and partake in dance battles against various monsters to eventually discover the club's dark secrets. I work as both a programmer and Audio Manager for the game. I've worked on the NPC AI systems and nearly everything having to do with Audio.
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Learn More about the game here:
ART GALLERY | Boogie Beyond (abyssalinc.wixsite.com)
Coming Soon to Steam!

Galaxy Gang
A 3D platforming game being made by T'sarE Media. I work as a programming intern with tasks in many areas of the game. I've worked on the back end scoring and item tracking system, as well as the ai state trees and animation blueprints for enemy characters.
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Learn more about the game here:
https://richardtbeard.wixsite.com/tsare/galaxy-gang
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Quick Shapes
Entirely self-made Microgame Collection. Each game demonstrates a different application of game physics, from gravity, to collisions, to momentum. All made from the ground up in pygame. See how many games you can complete in a row while they get steadily faster and more difficult!
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Play it here:

Weather Biomes
Demonstration of unity particle systems and procedural terrain. The terrain and all decor on it are generated entirely by code. The particle effects for the four types of weather were created by me using free textures from the unity store.
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Check out the project: